(see UV unwrapping to line up with the high-poly map edges).SmartWrap analyzes and re-formats messy text into readable, professional looking documents. You must UV map the low-poly model and line up its UV coordinates to match the outline of the high-poly image. For example, if you bake using a UV map of the high-poly model, The coordinate systems of the two objects must match. When using a Normal map, map the texture to Normal.When using a Bump map, map the texture to Normal and enable No RGB.Special considerations for Bump and Normal Maps is: Mapping is the process of applying a texture to the low-poly mesh.įor more information on applying a texture to a mesh’s material. ![]() Modeling feature can be used to good effect here). ![]() This may be replaced with a single plane, oriented in the same direction as the detailed ear mesh. For example,Ī highly detailed ear may have 1000 faces in the high-poly model. The same or similar faces should exist that reflect the model. Modeling a low-poly using Blender’s Mesh editing tools. Use the Render Bake feature in Blender to accomplish this. The similar object is identical to the high-poly mesh except with less vertices. The more ridges and details (knobs, creases, protrusions) you put in, the more detailed your map will be.īaking a map, simply put, is to take the detail of a high polygon mesh, and apply it to a similar object. How much detail you put in is totally up to you.
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